Friday, 22 November 2013

WPF padding ball game code------------MainWindow.XAML

<Window x:Class="PaddingBall.Window1"
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  Title="Padding Ball v1.0" Height="500"
  Width="700" Background="Gray"
  Name="playground" ResizeMode="NoResize"
  WindowStartupLocation="CenterScreen" SizeToContent="Manual">
    <Canvas Width="700" Height="500">
        <Menu VerticalAlignment="Top" HorizontalAlignment="Left"
  Height="20" Width="700"
  Background="AliceBlue" Foreground="Blue">
            <MenuItem Header="File">
                <MenuItem Header="Start Game"
  Background="AliceBlue" Click="StartGame"></MenuItem>
                <MenuItem Header="Exit" Background="AliceBlue"
  Click="ExitGame"></MenuItem>
            </MenuItem>
            <MenuItem Header="About"
       Click="ShowAboutBox"></MenuItem>
        </Menu>
        <Grid Height="462" Width="700">
            <Grid.ColumnDefinitions>
                <ColumnDefinition Width="700*" />
                <ColumnDefinition Width="0*" />
                <ColumnDefinition Width="0*" />
            </Grid.ColumnDefinitions>
            <Rectangle Margin="114,132,0,0" Name="ball"
  Stroke="Black" RadiusX="120" RadiusY="120"
  Fill="Blue" Height="38" VerticalAlignment="Top"
  Stretch="UniformToFill"
  HorizontalAlignment="Left" Width="38">
                <Rectangle.BitmapEffect>
                    <BevelBitmapEffect BevelWidth="11" />
                </Rectangle.BitmapEffect>
                <Rectangle.BitmapEffectInput>
                    <BitmapEffectInput />
                </Rectangle.BitmapEffectInput>
            </Rectangle>
            <Rectangle Height="13" Margin="200,390,0,0"
  Name="pad" Stroke="Black" VerticalAlignment="Bottom"
  Fill="Black" HorizontalAlignment="Left" Width="100" />
        </Grid>
    </Canvas>
</Window>


Output:

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